Declare that token copy as an attacker, going at an opponent that can't block
Dungeon Map enters the battlefield untapped, also taps for mana, and activates for three mana (and thankfully, no tapped legendary creatures)
Cards like Infinite Impermanence have slightly less utility when they are used going first, as they cannot be used unless they are set up, making them slower than if they were used to stop the opponent going second
Weakness: Lightning Resistance: Fighting Retreat: 2 Rillaboom VMAX - Grass - 330 HP Pokmon - VMAX - Evolves from Rillaboom V C Scratch 50 GGGC Max Beating 130+ You may discard up to 3 [G] Energy from this Pokmon
If everyone is stuck only drawing one card per turn, only playing one spell per turn, only attacking or blocking with one creature per turn, and so on, we should theoretically have a chance to be able to keep up with better decks